Characters

Hand Signals

It’s Friday night and you and your mates are arrayed around the table while the GM plots your destruction. He’s running a scifi game so you’ve got an automatic rifle and some decent body armor. The party is sneaking around the complex, making sure they don’t get seen by the bad guys. To make matters worse, the GM has decreed “You say it, then your character said it - out loud!”

And you know, just know, you’re all fumbling around with hand and arm movements, trying to understand each other and it’s turning into a comedy of errors.

This can be fun sometimes. Depends on the lethality of the GM involved and how often they pull this stunt on you. When it’s not fun any more, print out this sheet of hand signals and take it the next game. I promise the rest of the party will love you even as the GM starts shuffling through books muttering about that new monster he found last week…

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Adding Character Depth: Lockpicking

You’ve got the SCA (That’s Society for Creative Anachronisms for you uncultured out there.) to learn about sword fighting, musical instruments can be picked up by just about anyone and the sheet music online is legion, head for the local Catholic Church if you want knowledge on ritual and the local branch office of the OTO for ritual of a different kind, but what if you’re looking for instruction about thievery?

Enter Lifehacker with this link to a guide about picking locks. No, I’m not advocating you go out and start breaking into your neighbor’s house. But if you’re looking for a little character depth, and wanting to make sure you never again get locked out of the house, try it out!

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An Interview with a Hacker.

His name is Allan Mchone and he’s a twit. He’s a knowlegdable twit, though, and he’s breaking into computers everywhere. Like most people he wants to think he’s a good guy so he doesn’t actually do anything while he’s in the system he’s not authorized to access.

One thing you learn about him, reading an interview he gave after he was caught once, is Allan thinks he’s better than you. If he wants, you won’t catch him. You won’t even know he’s there.

Adventure Hooks:

  • The party needs information and Allan hasn’t quite given up his old ways, just gotten sneakier. Who better to get the data?
  • Allan is out of jail and looking to get a little of his own back. Not such a good guy now…
  • The party needs to break into a system but Allan is the one protecting it now.

This could also work as an interesting background for a character you want to play.

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