Future

Company, Conglomeration Names

 

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Adventure Hooks
GM Bits
Future

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How to Mislead Players

This can be a cute trick but use it carefully. It’s one thing to mislead players and challenge them and something else altogether to just frustrate them and piss everyone off.

The BBC has a small, quick quiz about the senses. Take it. Be surprised at the things you find out, it’s harder than it looks. Some of the questions, like missing the word “the” typed twice in a sentence, are ideas that have been around for quite awhile but the things on perceptions (man, I really screwed up on that circle) could be used to create interesting and challenging puzzles.

GM Bits
Future
Fantasy

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Hand Signals

It’s Friday night and you and your mates are arrayed around the table while the GM plots your destruction. He’s running a scifi game so you’ve got an automatic rifle and some decent body armor. The party is sneaking around the complex, making sure they don’t get seen by the bad guys. To make matters worse, the GM has decreed “You say it, then your character said it - out loud!”

And you know, just know, you’re all fumbling around with hand and arm movements, trying to understand each other and it’s turning into a comedy of errors.

This can be fun sometimes. Depends on the lethality of the GM involved and how often they pull this stunt on you. When it’s not fun any more, print out this sheet of hand signals and take it the next game. I promise the rest of the party will love you even as the GM starts shuffling through books muttering about that new monster he found last week…

Characters
Future

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An Interview with a Hacker.

His name is Allan Mchone and he’s a twit. He’s a knowlegdable twit, though, and he’s breaking into computers everywhere. Like most people he wants to think he’s a good guy so he doesn’t actually do anything while he’s in the system he’s not authorized to access.

One thing you learn about him, reading an interview he gave after he was caught once, is Allan thinks he’s better than you. If he wants, you won’t catch him. You won’t even know he’s there.

Adventure Hooks:

  • The party needs information and Allan hasn’t quite given up his old ways, just gotten sneakier. Who better to get the data?
  • Allan is out of jail and looking to get a little of his own back. Not such a good guy now…
  • The party needs to break into a system but Allan is the one protecting it now.

This could also work as an interesting background for a character you want to play.

Adventure Hooks
Characters
NPCs
Future

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